Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect

You are imbued with a sudden feeling of 4th-wall-breaking clarity, where, for the briefest moment in time, you glimpse through the fabric of your reality, and see the threads connecting the actions of everything around you and the roll of a dice.

With your newfound understanding, you reach out to any thread and alter the outcome of ONE roll made by any player or your Dungeon Master, which was made for an event or entity within range. Immediately after casting, you lose all memory of this reality-bending event.

You must be cognisant, conscious and aware of the action/event roll that you wish to alter. This spell can only be used once, after which, it is consumed. If not used by the end of the session, your single use of this spell is lost.

* - which you take when you see the outcome of any roll made for an event and/or entity within range

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Hitchy

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