An burst of freezing mist erupts from your hands, freezing the moisture of the air within range. Each creature in a 30-foot cone must make a Constitution saving throw. A creature takes 3d10 cold damage on a failed save, or half as much damage on a successful one. On a failed save the creature is also stunned for 1-minute. A stunned creature can make a Strength check on its turn against your spell save DC to break free.
If the mist strikes a body of water or liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches within the range of the cone. This ice is imbued with the Everfrost property and cannot melt by natural means.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
* - (Drop of Mountain Spring Water)
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