Level
2nd
Casting Time
1 Action
Range/Area
80 ft.
(5 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning
A barrage of magic static balls erupts from a point you choose within range. Each player or creature within a 10-foot-radius sphere in the center must make a Dexterity saving throw. A creature takes 3d6 lightning damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
* - (a piece of lightning or a small magnetic rock chip)
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