Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Special
School
Conjuration
Attack/Save
None
Damage/Effect
  1. Roll a basic d20, with no modifiers. If you roll a number between 2-10 you summon 10 ducks. If you roll a number from 11-19 you summon 20 ducks. Every 5 ducks acts as one unit each unit has 5HP. For each unit within 60ft of an ally, that ally may add a +1 to their next attack roll. You may only use this bonus once per turn (you may also move around the modifiers such as your first attack gets +2, adn your second attack gets +2 etc etc...). If a natural 20 is rolled then the player not only summons 20 ducks, They also summon the MAMA DUCK. Mama duck will fight alongside the characters and will even go out of its way to protect its duckling from the monsters. If one baby duck unit is being targeted by an enemy, that enemy will be suffer the wrath of MAMA DUCK! The MAMA DUCK has 50hp (+10 HP for each spell level above 5). The MAMA DUCK shares your initiative just as the babies do. The MAMA DUCK has a 40ft walking speed, and can make one attack each turn. The attack has +8 to hit, and on a hit does 1d12 + number of baby duck units still remaining, piercing damage.
     
  2. . If a nat 1 is rolled, may God help your soul. The whole battle ground will rumble and a large scream will resonate. Every player and monster on the field will have to make a Dexterity saving throw against your spell save DC (this includes yourself). On a failure, take 1d10 magical bludgeoning damage. After one full round the ground will rumble again but this time no scream, but saves are made again. This time if you fail you take the 1d10, and fall prone. On the third round THE MAMA GOOSE WILL APEAR ( Chaotic evil creature ). You may determine where the MAMA GOOSE is summoned by rolling a d4 first for direction relative to the caster (1 is in front of caster, 2 is right, 3 is behind, and 4 is left(alternatively you can roll a d8 if you want to use diagonals: DM's decision)). Then roll a d12 for the number of spaces away in that direction from the caster. The MAMA GOOSE is a large creature, and summons 20 EVIL BABY DUCKS to help itself in combat. These ducks act similarly to the friendly ones except they only effect the MAMA GOOSE. The MAMA GOOSE has 50hp (+10 HP for each spell level above 5). The MAMA GOOSE has a 40ft walking speed, and can make one attack each turn. The attack has +8 to hit, and on a hit does 1d12 + number of baby duck units still remaining, piercing damage. The MAMA GOOSE attacks the closest creature to it when it is summoned. It will shift focus only if someone attacks one of its baby duck units. When cast at higher levels: for every spell level above 5, You create an additional baby duck unit. MAMA GOOSE, and MAMA DUCK also gain 10hp for each level above 5.

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

BEBO_BOY

Comments

Posts Quoted:
Reply
Clear All Quotes