Level
4th
Casting Time
1 Bonus Action
Range/Area
60 ft. ()
Components
S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
Radiant

You cause colored lasers to appear within range, and each laser has a different effect. As a bonus action on each of your turns (including the turn you cast this spell as part of the same bonus action to cast it), you can choose to cause up to two of the following 5 ft radius, 60 ft tall lasers to appear at any two non-overlapping locations within range until the start of your next turn:

  • Blue Laser: Any targets in this laser should stay still. If they use any kind of movement speed while in the laser, they take 3d6 radiant damage. Any target that moves into the laser also takes 3d6 radiant damage.
  • Orange Laser: Any targets in this laser should probably move. Any creature that starts its turn in  the laser or moves into the laser this round that does not take the Dash action takes 3d6 radiant damage. It must be an action, creatures that can Dash as a bonus action must still use an action to move through it or else they will still take damage.
  • White Laser: You make a spell attack roll at any creatures that start their turn in or first enter the area. On a hit, the targets take 4d6 radiant damage.

At Higher Levels. When casting this spell using a spell slot of 5th level or higher, you can choose to create an additional laser within range and deal an additional 1d6 damage per each spell slot above 4th. Additionally the range where you can place the lasers increases by 30 feet per each spell slot above 4th.

 

Spell Tags: Damage Control Movement Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Platinum_Dragonborn

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