Level
1st
Casting Time
1 Bonus Action
Range/Area
Self (40 ft. )
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Frightened

Each creature of the players choice that is within 40/120 feet of the helmet and aware of it must succeed on a DC 16/18 Wisdom saving throw or become (/condition)Frightened(/condition) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. If a creature's saving throw is successful or the Effect ends for it, the creature is immune to the helmet's Aura of Fear for the next 24 hours.

Frightened - A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within Line of Sight. The creature can’t willingly move closer to the source of its fear.

* - (Goat Horn Helmet)

Spell Tags: Control Debuff

SloppyJo

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