You change the soul of a creature within range to blue, using Integrity to make their sins weigh them down, and one or both of your eyes turn blue. For the duration, gravity for them is suddenly under your control. The creature is Restrained by you, and they have disadvantage on all Strength related checks and saves due to gravity being increased for them. At the end of each of the targeted creature’s turns, it can make a Charisma saving throw against your spell save DC, ending the effect early on a success and taking 2d6 psychic damage on a failure.
Additionally as a bonus action on each of your turns, you can fling the creature up to 60 feet in any direction. If this would cause the creature to hit an object or another creature, the targeted creature takes 1d6 bludgeoning damage for every 10 feet it moves in a straight line in this way. if you deal damage this way, the target is knocked Prone.
At Higher Levels. When casting this spell using a 6th level slot or higher, you can choose an additional target for each spell slot above 5th level. Additionally for each spell slot above 5th, the target takes an additional 1d6 bludgeoning damage for every 10 feet it moves.
Previous Versions
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1/12/2022 7:41:11 PM
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Coming Soon
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