Level
5th
Casting Time
1 Action
Range/Area
180 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Prone (...)

A creature of your choice that you can see within range perceives everything as terrifying and falls into fits of screaming if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration out of fear. On a success, the creature loses the prone and the incapacitated condition, but gains the frightened condition.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the creature loses the prone and the incapacitated condition, but gains the frightened condition.

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

* - (A vial of blood)

Spell Tags: Control Debuff

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - Grave Domain (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy)

thaddeusthemageofdragons

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