Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
Psychic

You predict what the next thing that 1 person that you can see, and is within range is going to say, at which point the target must make a Charisma save, on a failure, they say what you predicted what they were gonna say, and they take 1d8 psychic damage. the spell fails if it doesn't understand you, you say something that the creature obviously wouldn't say, eg: a loyal guardsman "I'm gonna betray the king and help you overthrow the kingdom", and has no effect on the feelings of the target. the creature also on a failure has disadvantage on the first attack roll if it targets you if it goes after you in the initiative order, but the creature can counter this by not attacking you.

This spells power increases to 2d8 psychic damage at 5th level, 3d8 at 11th level, and 4d8 at 17th level, and starting at 11th level, upon failure of the first save, the target must make a wisdom save or have to attack the spellcaster with their first attack.

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - Arcana Domain Paladin (Legacy) - Oath of Vengeance (Legacy) Ranger (Legacy) - Hunter (Legacy) Ranger (Legacy) - Gloom Stalker (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

mimikuitelionel

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