Level
3rd
Casting Time
1 Action
Range/Area
50 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You harness the power of electricity. When Carters Spark is used you may choose to use either Shock Therapy or Static Blast. Shock Therapy (recharge 2 turns) all creatures within a 25ft cone will get shocked by electricity. Any creatures who get shocked have disadvantage on saving throws or attack roles made against them. Static Blast (1/day) all creatures in a 100ft sphere will get shocked by a massive amount of electricity. All creatures who get hit by the blast cannot attack until their next turn and they will start to see illusionary versions of you and any creatures on your team.Any attack roles made by creatures affected by Static Blast have disadvantage. They can remove the illusions by a DC18 or if the creature who cast Carters Spark dies.

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul (INT)

damakos105

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