You call forth a monster servant. Choose a card with the likeness of the monster drawn by the caster. A monster of challenge rating 5 or lower appropriate to the card you chose appears in an unoccupied space within 10 feet of it. The monster disappears when it drops to 0 hit points or when the spell ends.
The monster is friendly to you and your companions for the duration. Roll initiative for the monster, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the monster disappears
The GM has the monster's statistics. Sample can be found below.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Sample Elementals
| CR | Creature Name |
|---|---|
| 1/4 | Steam Mephit |
| 1/2 | Dust Mephit, Ice Mephit, Magma Mephit, Magmin |
| 2 | Azer, Gargoyle |
| 5 | Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn |
| 6 | Invisible Stalker |
* - (Blood (within 5 feet of caster), summoning card (a card with the likeness of the monster drawn by the caster), a neutral or benevolent animal to transform)
Previous Versions
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10/24/2021 9:37:45 PM
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