Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Instantaneous 1 Minute
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Force

Using the shadows to amplify every step, you cover yourself in a shroud of negative energy. Your movement speed is increased by 10ft for the duration of your turn.

You may perform a melee spell attack if you run into a single target using your turn’s movement, dealing 2d6 force damage on a hit, and the target must make a Strength saving throw against your spell save DC or fall prone.

The damage increases by 1d6 and movement speed increases by 10ft for every spell slot level above 1.

* - (a pinch of charcoal dust)

Spell Tags: Damage Movement Combat

Available For: Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

HandlebarLogan

Comments

Posts Quoted:
Reply
Clear All Quotes