Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

You link every creature within range together like clockwork for the next hour. Each of the linked creatures must succeed on a Intellegence saving throw or be forced to match the amount of movement you moved on your turn. At the end of every minute each linked creature can repeat its saving throw against this spell. On a successful save they stop being affected by the spell. A willing creature can fail the saving throw voluntarily.
For example if you move 50 ft. on your turn they are forced to move exactly 50 ft. on theirs (regardless of their movement).

* - (a pocketwatch or pendulum)

Previous Versions

Name Date Modified Views Adds Version Actions
10/28/2021 12:22:40 PM
3
1
1
Coming Soon

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Gostleader

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