Level
6th
Casting Time
1 Action
Range/Area
90 ft. (15 ft. *)
Components
V, S
Duration
Concentration 1 Hour
School
Evocation
Attack/Save
None
Damage/Effect
Cold (...)

You create a bright star of subzero cold centered on a point you can see within range. The star remains for the duration, and its area is difficult terrain and heavily obscured. The star is 15-feet-long on all sides, and radiates bright light in a 30-foot-radius, and dim light for an additional 30 feet.

When the star appears, each creature in the star and the light it radiates must make a Constitution saving throw. On a failed save, a creature within the star takes 2d8 cold damage, a creature within the bright light takes 2d8 cold damage and becomes blinded until the end of its next turn, and a creature within the dim light takes 2d8 cold damage (A creature within the star is also within the bright and dim light, and a creature within the bright light is also within the dim light). A creature takes half as much damage and suffers no condition on a successful save. A creature must also make this saving throw when it ends its turn in the star or its light.

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Stardust_Strifer

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