You attempt to case counter spell but something is wrong. If it is used on a spell of 3rd level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell is successfully changed. Upon the spell being changed you roll a d10 to decide how the spell changes, referring to the list below. At Higher Levels. If the spell being countered is of the same level or lower than the counter it auto succeeds, if higher then DC equals 10 + the spell’s level to see if it hits.
1 - Incoming spell auto hits you
2 - you as the spell caster gain 1 point of exhaustion
3 - Strong Brew. The magic fluctuates and causes the spell to be cast at a higher level, without any additional cost.
4 - Unique flavour. The spell changes damage type, Roll 1d10 which determines the damage outcome of the chosen spell: 1 (acid), 2 (cold), 3 (fire), 4 (force), 5: (lightning), 6 (necrotic), 7:(poison), 8 (psychic), 9 (radiant), 10 (thunder)
5 - the spell is half damage
6 - Counterspell
7 - Downside Up (Counterspells and the ellemenntle can't use a reaction or lose their in-hand item)
8 - Nopeify. The spell poofs into harmless smoke. The caster suffers 1d8+2 of embarrassment damage.
9 - Mirror Mirror. The spell is boomeranged back unto the caster or at their current location.
10- Wrong Words. The user **s up and mispronounces their spells words, the spell now heals 1/2 of the damage instead of damaging.
* - When a creature within range (enemy or ally) casts a spell.Previous Versions
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11/2/2021 6:39:17 PM
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Coming Soon
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