After spending the casting time tracing magical pathways with you blood on a one Medium or 2 small plant You speak a command word to awaken the target.
The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. The tagert gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. The awakened small plant has the statistics for the Awakened Shrub or Awaken Needle Bush
The plant is charmed by you for 1 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
* - (blood of the caster)
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