One of the old blood spells that were used by an an-cient order of cruel mages. They used the natural flow of blood to their own advantage, being most painful for their opponents.
You attempt to dominate a humanoid that you can see within range. It must succeed on a Constitution saving throw or be partly under your control for the duration. While the target is under your control, you have a link to its blood as long as the two of you are on the same plane of existence.
On your turn, you can use your action to issue com-mands to the creature while you are conscious. This me-ans you give your action, so the creature can take a turn during your turn. In this turn, you control every decision the creature makes and have access to all the creature‘s abilities. For this is very painful, the creature has to take a Constitution saving throw on every turn you control it, taking (4d8) necrotic damage on a fail and the half on a success.
You can do this on every one of your turns during the duration of the spell. The creature can retake the saving throw every time it takes damage that doesn‘t come from this spell.
However, when it‘s not your turn, the creature has total control over its actions.
* - (a piece of pure metal)
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