Level
3rd
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold
A blast of cold air erupts from your hands. Each creature in a 30-foot cone must make a Constitution saving throw. A creature takes 3d8 cold damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw become chilled for one minute, or until succeeding on an additional saving throw at the end of each of their turns.
Chilled- Creatures lose any resistance to cold damage that they possess for the duration (immunity is unaffected) and have their movement speed reduced by half (to a minimum of 10 ft).
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