Using a vast amount power, you summon forth a whirlwind swarming with temporal energy in a 25 ft sphere, any creature or object within must make a dexterity save against your spell save dc, for each of the target that fails roll a d4 then roll percentile die and double it.
1- Target ages an amount of years equal to the percentile
2- Target reduces age an amount of years equal to the percentile (if the number exceeds the lifespan of the target the become how they where on the day they were born)
3- Target is captured in a time loop that resets an amount of hours equal to the percentile.
4- Target becomes displaced in time, an amount of years (either forward of backward determined by the DM) equal to the percentile.
The affect of the ageing will be determined by the DM, if the target ages back into their prime or forward into nothing more than a pile of bones. These affects can be dispelled, if the spell subject is caught in another time whirlwind the affects will be reversed (if the target dies as a result of the spell if their remains are placed in a whirlwind they are resurrected) . any objects caught in the whirlwind automatically fail but can only be affected by options 1,2 and 4.
* - (A pocket watch encrusted with diamonds worth at least 5,000 gp)
Previous Versions
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10/27/2021 7:57:08 PM
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0
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2
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Coming Soon
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