Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S, M *
Duration
5 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Utility
Who needs rules of magic when you have money?
This spell is the trademark of the Oddman Corperation. By casting this spell your sacrifice of one Platinum Piece is paid to the magnificent and genius Artificer, Darryl Oddman in exchange for the effects you need:
- You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
- You instantaneously light or snuff out a candle, a torch, or a small campfire.
- You instantaneously clean or soil an object no larger than 1 cubic foot.
- You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
- You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
- You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.
- You scare away all small animals around you within range.
- You create a harmless, small gust of wind moving away from all around you.
- You force a single target to make a wisdom saving throw equal to or greater to your spell save DC(Creatures with a wisdom score below 10 are immune to this effect). Creatures who fail this save become frightened of you for one minute(This effect cannot be used during combat).
- You change the appearance of your eyes for a split second(long enough for someone to take notice).
- Your voice warps in a way determined by the user at the time of casting
You can cast as many of these effects at once as you want but only for up to a 5 minute duration per cast. After which you will need to pay more to cast more
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