Level
1st
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

A crimson aura extends from you, assaulting and pulling away the life essence of everything it can reach and using it to bolster your vitality. Each creature in a 5-foot radius sphere originating from you must make a Constitution saving throw. A creature can willingly choose to fail this saving throw. On a failed save, a creature takes 2d6 necrotic damage. You gain a number of temporary hit points equal to 3 times the number of creatures that failed this saving throw. On a success, the creature takes no damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the area radius increases by 5 feet for each slot level above 1st.

* - (the fang of a bat)

Spell Tags: Damage Control Buff Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Blood Hunter - Order of the Profane Soul (INT)

Pyro_CMXXVI

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