The next time you hit a creature with a weapon attack before this spell ends, sparks of electricity dance up and down the weapon. The attack deals an extra 1d8 lightning damage to the target, which then must make a Constitution saving throw or become paralyzed for 1 minute. A creature paralyzed in this way can attempt an additional saving throw at the end of each of its turns, ending the effect on a success.
Additionally, you may choose up to 3 creatures within 30 feet of the target of your attack. Lightning arcs from your target to each of them, dealing lightning damage equal to half the damage received by the target.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d8 for each slot level above 2nd.
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