The Spirit of a deceased humanoid becomes tethered to you. It uses the stat block of a Tethered Spirit. When casting the spell, chose a number of creatures. The Spirit is clearly visible and audible to you and the chosen creatures at all times. No one else can hear the Spirit.
If the summoned Spirit is that of a humanoid who was friendly towards you in the past, they retain their memories, personality and apperance and acts as they did in life, but do not retain any features they previously had.
The Spirit acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A Spirit can't attack or use objects, but it can take other actions as normal. When the Spirit drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
While the spirit is within 100 feet of you, as an action, you can see through the spirits eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the Spirit has. During this time, you are deaf and blind with regard to your own senses.
You can't have more than one Tethered Spirit at a time. If you cast this spell while you already have a Spirit, you can instead attempt to become tethered to another deceased humanoid.
When you cast a spell with a range of touch, the Spirit can deliver the spell as if it had cast the spell. The Spirit must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. However, after using its reaction in this way, its outline is visible to all those within 10 feet of it until the start of its next turn.
If the Spirit has full cover from you, a translucent shape of its body becomes visible to everyone, but it still cannot be heard.
Finally, as an action, you can choose to Concentrate on the spell. When doing so, the Spirit becomes clearly visible and audible to everyone. indistinguishable from a living being. When in this form, it can now attack and use objects, but can no longer use Incorporeal Movement. Additionally, for the duration, you can cast spells as though you were in the Spirits space, but you must use your own senses. You can Concentrate on the spell for a duration of 1 minute, and after it ends, you cannot Concentrate on it again unless you recast the spell.
* - (20 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
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