Level
2nd
Casting Time
1 Action
Range/Area
Self
(20 ft. *)
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Piercing (...)
You loose a volley of psychically-powered emeralds in a 20-foot cone. Each creature in the area must make a Dexterity saving throw. A creature takes 3d8 piercing damage on a failed save, or half as much damage on a successful one. A creature that fails the save also takes psychic damage equal to your spellcasting modifier from the emeralds exploding into psychic energy.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the piercing damage increases by 1d8 for each slot level above 2nd. When you cast this spell using a spell slot of 5th level or higher, you may use your spellcasting ability score instead of your spellcasting modifier for the psychic damage.
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