You weave magic through the power of narrative, causing a minor mythological figures to appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- One creature of challenge rating 2 or lower
- Two creatures of challenge rating 1 or lower
- Four creatures of challenge rating 1/2 or lower
- Eight creatures of challenge rating 1/4 or lower
Each creature is held together merely by suspension of disbelief, and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
Sample Creatures
| CR | Creature Name |
| 1/4 | Blink Dog, Flying Sword, Pixie, Skeleton, Sprite, Swarm of Ravens, Wolf |
| 1/2 | |
| 1 | Animated Armor, Dire Wolf, Dryad, Fire Snake, Harpy, Hippogriff, Giant Spider |
| 2 | Bandit Captain, Centaur, Ogre, Will-o’-wisp, Griffon, Pegasus, Black Dragon Wyrmling, Giant Boar, Sea Hag |
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