You are able to sit in silence with 1 willing creature for 1hr, and you are able to look into their past, revealing secrets that they may have not known. The player must roll a d20 to determine the outcome of the vision. On a roll of 1-10 the caster is able to see the same past that the other person knows to be true. On a roll of 11-18, the character (at DMs choice) is able to learn a more in-depth look and understanding of the creature's past, that even the creature may be fuzzy on. On a roll of 19 or 20 the player is able to know everything about the past of this creature.
If the creature is unwilling and restrained for the 1hr casting time, the creature must make a DC 18 Wisdom saving throw, to push the divine energy out of their mind, blocking the ability for the caster to see their past.
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