Two clawed arms grow from the target’s body. These are humanoid in appearance, but are scaled or furry, and end in vicious talons. Clothing and armor worn when this spell is cast is transformed to accommodate the new arms. When the spell ends, any transformed equipment will revert back to their original forms.
The two claws grant additional attacks to the subject of the spell. For the duration the subject gains an extra action on each of its turns. That action can only be used to make a melee attack with one of the arms. Additionally, the subject can make a claw attack as a bonus action. The claws deal 1d8 slashing damage, or 1d6 if the spell’s subject is small.
Casting this spell again does not increase the number of arms, but resets the spell’s duration.
* - (a xill’s claw)
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