Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

A hilt appears in your hand and a three-foot pillar of disembodied mouths, full of sharp teeth erupts from it, screaming an unnatural and unholy chant. This spell creates a magical melee weapon that you can use as a normal blade. When attacking with the blade of pain and fear, use your spell attack bonus.

If you hit the target, the blade deals 1d6+2 points of slashing and piercing damage and it must make a Wisdom saving throw. On a failed save, the creature becomes frightened of you for 2 rounds.

A creature frightened in this way drops whatever it is holding and must use the Dash action to move away from you and the sound of the blade. As long as there is somewhere to move, the creature continues to move away. Should the affected creature no longer see or hear the blade of pain and fear, it may make a Wisdom saving throw at the end of its turn. On a successful save, the spell’s fear effect ends. If your concentration is broken, or the duration of the spell expires, any creatures still frightened can make a Wisdom saving throw at the end of each turn, regardless of line of sight to you.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage bonus increases by 2 for each spell slot above 2nd. and the duration of the frightened effect increases by 1 round for every other spell slot above 2nd.

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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