Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
You touch a single object and channel your magic into it. 1 creature with an intelligence score of at least 6 within 10 feet of that object must succeed on a Wisdom saving throw against your spell casting DC or instantly develop an overpowering craving to possess that object, on a success the spell ends. The DM determines exactly how each affected creature behaves and how it goes about trying to possess the enchanted object.
When the spell ends, the creature knows it was charmed by you.
At Higher Levels: The number of affected creatures increases by 1 when you reach 5th level (2), 11th level (3), and 17th level (4).
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