Manipulating the border between the Prime Material Plane and the Plane of Dreams, you channel the latent power of il-Lashtavar and take on a nightmarish version of your normal appearance. Each creature that looks on your new visage may see a different appearance, owing to their own personal fears.
Disquieting Aura. Any creature that ends its turn within 5 feet of you must make a Wisdom saving throw against your spellcasting DC or be frightened of you until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Disquieting Aura for the remainder of the spell's duration.
Tormenting Apparitions. When you cast this spell, and as a bonus action on subsequent turns for the duration, you can assault your foes with a stream of haunting manifestations that spill from your newfound form. Each creature within a 60-foot cone must make an Intelligence saving throw, taking 6d8 psychic damage on a failed save, or half as much damage on a successful one.
Untethered Mind. By warping reality around your feet, you gain a flying speed of 60 feet for the duration. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.
* - (a bloodstone worth at least 500gp)
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