Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
The target of this spell must be drugged, drunk, unconscious, or sleeping. Once cast on the target they will begin to talk from their subconscious. Each turn the target is allowed a Wisdom saving throw.
On a failure, the target reveals a bit of knowledge that is not widely known, such as passwords, names, words of activation, codes, etc.
On a success, the target babbles randomly. It is not always clear when the target has failed or succeeded the saving throw as it all blends together into a stream of babbling.
The spell will end early if the target is awakened.
* - (a teardrop)
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