You twist the strings of reality to bring about a time shattering rend. Choose up to 6 creatures within range in a 20ft radius sphere these creatures must succeed on a dexterity saving or take 5d6 force damage or half as much on a successful one.
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d4 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (two small ball bearings )
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