Choose your element type and hurl it at a creature or object in range.
Flame: You hurl a mote of fire. Make a ranged spell attack against the target. On a hit, the target takes 1d6 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Frost: You cause a numbing frost to form on one target that you can see in range. Target must make a constitution saving throw. On a failed save you chill the target dealing 1d6 cold damage.
Earth: A beam of crackling energy streaks toward a target with in range. Mage a ranged spell attack against the target. On a hit, the target takes 1d6 force damage.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Previous Versions
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