Level
4th
Casting Time
1 Action
Range/Area
Self
Components
M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect
The spellcaster gains the ability to drain some of their blood to make a weapon.
Blood crafting
- Drained health ÷ (spell level)= damage die(closest rounded down)
- Spell level = Number of die
- The weapon breaks after dealing damage equal to the amount of health you drained.
You use your spellcasting modifier for Attacks.
* - (Some blood)
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