Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Caster Channels a lit flame into the palm of their hands. The flame builds between the casters hands as they shape the flame into a spherical form by moving their hands around the flame. 

The caster then blows into the flame, sending out (4) orbs of green flame to shoot out from their palms. Each orb will deal 1d8 fire damage to each selected target. (All darts may target the same person). An accuracy check will be required per person, not per projectile.  

If more than 3 darts hit a single target; that target must succeed on a  Constitution saving throw against the Caster's spell save DC. If failed, the Target will have disadvantage on their next attack role. If successful , the target suffers no additional affects. 

If upcasted, gain an additional projectile per higher level slot expended. 

* - (Burning Flame )

Previous Versions

Name Date Modified Views Adds Version Actions
11/2/2021 5:01:29 PM
7
1
1
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ReadyWarlock

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