Wind Apprentice: As you extend a single hand out, the winds of the eastern seas pour out in a narrow stream. Hit: (7d8) thunder damage to the target, with (1d8) damage to self.
[If used, is the only move that can be made by the player. Cannot be made if another action has occurred on their turn. Can be used thrice a day.]
-(At Level 10)-
Shattering Winds: As you extend both hands out, the winds of the seven seas rush out in a broad gust. Hit: (9d10) thunder damage to the target, with (2d10) damage to self.
[If used, is the only move that can be made by the player. Cannot be made if another action has occurred on their turn. Can be used thrice a day.]
-(At Level 15)-
God of the Winds: You feel the combined forces of all winds from around the world explode outward to hit up to 3 targets. Hit: (11d12) thunder damage to up to 3 targets, with (3d12) damage to self.
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