Level
1st
Casting Time
1 Action
Range/Area
100 ft.
Components
V
Duration
Instantaneous
School
Illusion
Attack/Save
None
Damage/Effect
Charmed (...)
Even the smartest can be fooled. The target(s) roll a DC17 Int save. On a fail, they become charmed and are drawn to a point the caster chooses within 100ft. The charmed effect only ends once the target has been withing 5ft of the point for 1 turn.
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