You create a powerful field of mental magic, triggering intense narcissism in every creature within a 15-foot-radius sphere centered around you, that moves with you. Until the spell ends, any creature that enters the spell's range or starts its turn there must make a Wisdom saving throw or have its movement speed become 0 as it is enthralled with its own appearance. Creatures are only affected as long as they are within the space of the spell and constructs, undead, creatures with an Intelligence score of 4 or lower, and creatures that are immune to being charmed are unaffected.
At the end of each of its turns, any creature affected by this spell can repeat the saving throw to attempt to throw off the spell's effects. Any creature that has succeeded against the effects of this spell are immune to it for 24 hours.
Previous Versions
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11/2/2021 9:30:47 PM
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3
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11/3/2021 1:08:51 AM
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5
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0
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Coming Soon
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