An vile orb of flesh and blood forms in your hand and then rockets towards a target that you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 8d6 piercing damage and 8d6 necrotic damage. Hit or miss, the orb then explodes, sending bone shards and blood in all directions. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 6d6 piercing damage.
If the caster does not have the materials for this spell, they can use their own body as the component. Casting the spell this way inflicts 8d6 slashing damage to the caster, as their flesh is ripped away and forms the spell.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the slashing damage, piercing damage and necrotic damage resulting from this spell increases by 2d6 for each slot level above 5th.
* - (a vial of blood from a humanoid killed within the past 24 hours)
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