Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Force

You pull from the powerful chaos energy within you manifesting as a spear in your hand. This magic spear lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 1d8 force damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you roll a critical hit on an attack with this weapon you can force the creature to make a constitution saving throw, if the creature fails they are stunned until the end of their next turn.

If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action or reaction to cause the spear to reappear in your hand.

At Higher Levels. When you cast this spell using a 2nd-level slot the damage increases to 2d8. When you cast it using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2021 12:55:10 PM
2
1
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Coming Soon
11/3/2021 6:04:46 AM
6
0
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Coming Soon

Spell Tags: Creation Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

starrybard

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