Level
2nd
Casting Time
1 Action
Range/Area
Self
()
Components
V, S, M *
Duration
Concentration
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
You summon a whirling disc of energy at your feet.You may then move it up to 30ft and ram it into a target creature.
The creature must make a DEX save, taking 2d8 force damage or half as much on a success.
On subsequent turns you may move it an additional 30ft into another creature. The disc loses momentum and the spell ends early if it is not commanded or able to attack a creature during your turn.
For each level above second, the disc's damage increases by 1d8
* - (A small wooden spinning top)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/27/2019 8:05:49 PM
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4
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0
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1
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Posted May 8, 2020Only just made the connection with Beyblades, god I'm dumb