Level
2nd
Casting Time
1 Action
Range/Area
Self ()
Components
V, S, M *
Duration
Concentration
School
Conjuration
Attack/Save
DEX Save
Damage/Effect

You summon a whirling disc of energy at your feet.You may then move it up to 30ft and ram it into a target creature.

The creature must make a DEX save, taking 2d8 force damage or half as much on a success.

On subsequent turns you may move it an additional 30ft into another creature. The disc loses momentum and the spell ends early if it is not commanded or able to attack a creature during your turn.

For each level above second, the disc's damage increases by 1d8

* - (A small wooden spinning top)

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2019 8:05:49 PM
4
0
1
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Mornadestt

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