You call forth a swirling storm of bones to protect you. It flit around you to a distance of 15 feet for the duration.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it 2d4 Bludgeoning damage and creatures hit by the bones can not recieve any healing until the start of there next turn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for each slot level above 3rd.
At Higher Level. Starting from spell slot 7. any creature affected by the bone's roll a concentration check with disadvantage.
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