You conjure a mass of thick, sticky webbing at a target of your choice within range. The webs bind the target. The caster can only fully bind a target if the target is medium sized or smaller. Larger creatures can be partially bound as follows:
Difficult Terrain (leg binding)
Attack disadvantage (Arm binding)
Blinding (Head binding)
You cannot impose these disadvantages on creatures smaller than large
Each creature that starts its turn bound by the webs its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
* - (a bit of spiderweb)
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