Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Psychic

 As you become used to your tentacles, they become stronger and more co-ordinated. Your tentacles become a natural weapon which you can use to make unarmed strikes. If you hit with them, you deal psychic damage equal to 1d4 + your Intelligence modifier instead of the bludgeoning damage normal for an unarmed strike. When you attempt to grapple a creature, you can use your tentacles for it. If the grapple succeeds, the target must make an Intelligence saving throw. On a failed save, it is restrained as long as it’s grappled.

Available For: Warlock (Legacy) - The Great Old One (Legacy)

Noahrabbit09

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