You perform the grandest chronomancy imaginable, turning back the march of time. Time reverses one round (if in combat), or six seconds. Only you retain memories of what happened in 6 seconds that you reversed. For all other creatures, it is as though these things never happened.
A note on Time Reversal for DMs and PCs.
Time Reversal can be great fun to undo a terrible mistake or surpirse, however it can be rather difficult in terms of bookeeping if used during combat. If you are the PC that has this spell prepared, it should like fall on you to keep track of what has happened since the last round. This can be tedious, but its is, in my opinion, too much to ask of a DM to keep track of all their materials AND all the combat damge and etc. that happened since you cast this spell.
One of the easiest ways to check the state of the game between potential castings of Time Reversal is to take a quick picture of character sheets or the combat map each time it is the turn of the PC that has Time Reversal prepared.
Yes, the spell is a lot of work is used in combat but it is the paramount of time magic and I felt it needed to be included.
* - (a hourglass)
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