Level
2nd
Casting Time
1 Bonus Action Ritual
Range/Area
Self (15 ft. *)
Components
V, S, M *
Duration
Until Dispelled 10 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Necrotic

You call forth Baller ass Bassist spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, the creature takes  2d8+8 necrotic damage. on a successful save, creature takes half as much. when hit, the creature must make a dc 15+ caster's spellcasting modifier or lose the health until the afflicted creature has a greater restoration spell cast upon them.

At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, the damage increases by 1d8 for each slot level above 2nd.

* - (A badass bass)

Spell Tags: Damage Control

Available For: Bard (Legacy)

CraftyPheno

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