You cut yourself with a jewel-encrusted dagger, taking 2d10 piercing damage that can't be reduced in any way. You then drip your blood on the spell's other components and touch them, transforming them into a special construct core, after focusing your energy on it and waiting 2d12 hours a creature called a Homunculi will envelop its core.
You gain the service of a Homunculi, a spirit that takes an monster form randomly selected by a 1d4 roll, you can place any choice in any number you want, but before the roll. the possible forms are: Amistr, Filir, Lif or Vanilmirth. Appearing in an unoccupied space within range, the Homunculi has the statistics of the chosen form, though it is a beast, fey, or ooze depending on which. You can roll the 1d4 dice anytime after focusing until just before its core is about to be active.
Your Homunculi acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. Homunculi acts differently from normal creatures, it can move normally but each turn it must roll a 1d4 to see which action will it take, each homunculi has its possible actions listed and numbered accordingly.
When the Homunculi drops to 0 hit points, its body melts, leaving behind its core. It reappears after a period of time if you focus on it depending on its description.
While your Homunculi is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your Homunculi's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the Homunculi has. During this time, you are deaf and blind with regard to your own senses.
You can't have more than one Homunculi at a time. If you cast this spell while you already have a Homunculi, the spell will fail, it needs to be dead with its core unfocused then you can cast the spell again and cause it to possibly adopt a new form. The process is the same as the first time and your Homunculi is reborn at level 1 regardless of previous levels. Your Homunculi transforms into its previous form or you can roll another 1d4 for a new form.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 60 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
You can spend a whole long rest focusing on your Homunculi core to increase its max Hit Points based on its Hit Dice + Constitutuion modifier, one at a time, you can do this a number of times equal to your level. After the long rest you gain 1 point of exhaustion. The Homunculi starts at level 1 and every melee, ranged or spell dice increases by 1 at level 5, 11 and 17. After it reaches level 5 you can add your Proficiency to your Homunculi's AC.
* - (1000gp jewel-encrusted dagger, 10 gp worth of charcoal, incense, Clay, ash, mandrake root and herbs that must be consumed by fire in a brass brazier; all consumed.)
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Posted Dec 27, 2019This is supposed to be a 6th level spell