The caster grants a random blessing, decided by a D10, to the target. A creature cannot have more than one blessing at a time. If a creature is targeted with this spell while already affected by a blessing, the previous blessing will be replaced with a new one.
- +2 to strength score.
- +2 to dexterity score.
- +2 to constitution score.
- +2 to intelligence score.
- +2 to wisdom score.
- +2 to charisma score.
- +1 to proficiency.
- +1 to AC.
- +5ft movement.
- +10 temporary hit points.
If this spell is cast by a cleric, they are allowed to choose to void the random search in exchange for a different blessing unique to their domain.
Arcana: Gain +1 of your highest spell slot, max level 5 spell slot.
Death: Gain +2 radiant damage against undead.
Forge: Gain the ability to detect magic items within 5ft.
Grave: Undead cannot come within 5ft of the target.
Knowledge: Gain +2 to insight, arcana, history and perception checks.
Life: Restore 2d6 hp.
Light: Every creature within 5ft of target gain 20ft darkvision.
Nature: Gain +2 to survival, nature and animal handling checks.
Order: Gain the ability to detect the alignment of any creature within 5ft.
Peace: Cannot be targeted with attacks, and cannot target with an attack.
Tempest: Resistance to lightning damage.
Trickery: Gain +2 to deception, persuasion and performance checks.
Twilight: All creatures within 50ft gain see with dim light.
War: All creatures within 15ft gain +3 to attack with non-magical weapons.
A cleric cannot target itself with a cleric blessing. If a cleric uses this spell on itself, it must use a random blessing.
* - (A holy symbol to any deity.)
-
View User Profile
-
Send Message
Posted Nov 10, 2021Good spell would definitely use