Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect

Wisps of light spring from your body to connect up to five willing creatures you can see within range. For the duration, all creatures affected by this spell share vitality. Add the creatures' current hitpoints together. When a creature under the effect of this spell takes damage, subtract that many hitpoints from the pool. When a creature under the effect of this spell is healed, add that many hitpoints to the pool. When this spell ends, each creature's remaining hitpoints equals the remainder of the pool divided by the number of creatures affected by this spell, rounded up.

If the pool's hitpoints drop to 0, the spell ends.


At Higher Levels
When you cast this spell using a spell slot of 6th level or higher, the number of creatures you can affect increases by 1.

* - (a set of rings worth at least 100 gp each, which you and each target must wear for the duration)

Available For: Bard (Legacy) Cleric (Legacy)

2trips

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