Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
INT Save
Damage/Effect
you target a sleeping creature you cause nightmares to enter there sleep.
the target must make a Intellect saving throw or take 1d8 psychic damage on a failed save or half on successful one.
after the spell is done the target always wakes up.
when you cast this spell using a higher spell slot the lv 1 then the damage is increased by 1d8 for each spell slot above the first
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/5/2021 10:02:42 AM
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0
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1
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1
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Coming Soon
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11/6/2021 2:34:27 PM
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0
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1
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Coming Soon
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